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cool-game/assets/shaders/fader.frag.glsl
2025-10-25 03:18:02 +01:00

11 lines
139 B
GLSL

#version 330 core
in vec4 fColour;
out vec4 colour;
uniform float u_alpha;
void main() {
colour = vec4(fColour.xyz, 1.0 - u_alpha);
}