#version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec4 aColour; layout (location = 2) in vec2 aTexCoord; out vec4 ourColour; out vec2 TexCoord; void main() { gl_Position = vec4(aPos, 1.0); ourColour = aColour; TexCoord = aTexCoord; }