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4 Commits
d2c33b529a
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dc50ee48c2
| Author | SHA1 | Date | |
|---|---|---|---|
| dc50ee48c2 | |||
| 0e66f20423 | |||
| 2ed1763b83 | |||
| abd4597f69 |
10
assets/shaders/fader.frag.glsl
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10
assets/shaders/fader.frag.glsl
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@@ -0,0 +1,10 @@
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#version 330 core
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in vec4 fColour;
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out vec4 colour;
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uniform float u_alpha;
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void main() {
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colour = vec4(fColour.xyz, 1.0 - u_alpha);
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}
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58
src/main/java/org/hirw/game/FaderShader.java
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58
src/main/java/org/hirw/game/FaderShader.java
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@@ -0,0 +1,58 @@
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package org.hirw.game;
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import static org.lwjgl.opengl.GL20.*;
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import lombok.Getter;
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import lombok.Setter;
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import org.hirw.game.util.Log;
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import org.hirw.game.util.Time;
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public class FaderShader extends Shader {
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private static final String FADER_SHADER_FRAG_PATH = "assets/shaders/fader.frag.glsl";
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private static final float DEFAULT_ALPHA_INCREASE_STEP = 1.0f / 3;
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private final float INITIAL_ALPHA = 0.0f;
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@Getter private final float alphaIncreaseStep;
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@Getter @Setter private float alpha;
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@Getter @Setter private int alphaUniformLocation;
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public FaderShader(float alphaIncreaseStep) {
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super(FADER_SHADER_FRAG_PATH, DEFAULT_VERT_PATH);
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this.alpha = INITIAL_ALPHA;
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this.alphaIncreaseStep = alphaIncreaseStep;
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}
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public FaderShader() {
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this(DEFAULT_ALPHA_INCREASE_STEP);
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}
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public void init() {
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super.init();
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findAlphaUniformLocation();
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}
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public void update() {
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super.update();
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increaseAlpha();
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}
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private void findAlphaUniformLocation() {
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int location = glGetUniformLocation(getShaderProgramID(), "u_alpha");
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if (location == -1) {
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Log.warning("FaderShader", "Failed to get 'u_alpha' uniform location, trying to continue...");
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} else {
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setAlphaUniformLocation(location);
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}
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}
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private void increaseAlpha() {
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if (getAlphaUniformLocation() == -1) return;
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if (getAlpha() >= 1.0f) return;
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setAlpha(getAlpha() + (getAlphaIncreaseStep() * Time.deltaTime()));
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glUseProgram(getShaderProgramID());
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glUniform1f(getAlphaUniformLocation(), getAlpha());
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glUseProgram(0);
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}
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}
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@@ -1,15 +1,19 @@
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package org.hirw.game;
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package org.hirw.game;
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public abstract class Scene {
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import lombok.Getter;
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public final SceneType SCENE_TYPE = SceneType.UNDEFINED;
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public Scene() {}
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public abstract class Scene {
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@Getter private final SceneType sceneType;
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public Scene(SceneType sceneType) {
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this.sceneType = sceneType;
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}
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public abstract void init();
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public abstract void init();
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public abstract void update();
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public abstract void update();
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public String toString() {
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public String toString() {
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return SCENE_TYPE.toString();
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return getSceneType().toString();
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}
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}
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}
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}
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@@ -15,32 +15,42 @@ public final class SceneManager {
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SceneType.MENU, new SplashScene(),
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SceneType.MENU, new SplashScene(),
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SceneType.GAME, new SplashScene()));
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SceneType.GAME, new SplashScene()));
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@Getter private static Scene scene = SCENES.get(DEFAULT_SCENE_TYPE);
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@Getter private static Scene scene;
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public static void init() {
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public static void init() {
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setScene(DEFAULT_SCENE_TYPE);
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setScene(DEFAULT_SCENE_TYPE);
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}
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}
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public static void setScene(SceneType sceneType) {
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public static void setScene(SceneType sceneType) {
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scene = SCENES.get(sceneType);
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Scene newScene = SCENES.get(sceneType);
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if (scene == newScene) {
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Log.warning("SceneManager", sameSceneWarningString());
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return;
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} else {
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scene = newScene;
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}
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scene.init();
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scene.init();
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logSceneChange();
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logSceneChange();
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}
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}
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public static void update() {
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public static void update() {
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if (scene.SCENE_TYPE == SceneType.UNDEFINED) return;
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if (scene.getSceneType() == null) return;
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getScene().update();
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getScene().update();
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}
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}
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private static void logSceneChange() {
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private static void logSceneChange() {
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SceneType newSceneType = getScene().SCENE_TYPE;
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SceneType newSceneType = getScene().getSceneType();
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String loadedSceneMessage = String.format("Changed to scene '%s'", newSceneType.toString());
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String loadedSceneMessage = String.format("Changed to scene '%s'", newSceneType.toString());
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if (newSceneType == SceneType.UNDEFINED) {
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Log.warning("SceneManager", loadedSceneMessage);
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} else {
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Log.success("SceneManager", loadedSceneMessage);
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Log.success("SceneManager", loadedSceneMessage);
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}
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}
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private static String sameSceneWarningString() {
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return String.format(
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"Tried to switch to scene '%s' but that scene is already loaded",
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scene.getSceneType().toString());
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}
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}
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}
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}
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@@ -1,7 +1,6 @@
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package org.hirw.game;
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package org.hirw.game;
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public enum SceneType {
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public enum SceneType {
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UNDEFINED,
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SPLASH,
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SPLASH,
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MENU,
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MENU,
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GAME,
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GAME,
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@@ -26,8 +26,8 @@ public class Shader {
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ShaderType.FRAG, GL_FRAGMENT_SHADER,
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ShaderType.FRAG, GL_FRAGMENT_SHADER,
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ShaderType.VERT, GL_VERTEX_SHADER));
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ShaderType.VERT, GL_VERTEX_SHADER));
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private static final String DEFAULT_FRAG_PATH = "assets/shaders/default.frag.glsl";
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protected static final String DEFAULT_FRAG_PATH = "assets/shaders/default.frag.glsl";
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private static final String DEFAULT_VERT_PATH = "assets/shaders/default.vert.glsl";
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protected static final String DEFAULT_VERT_PATH = "assets/shaders/default.vert.glsl";
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@Getter private String vertexSource;
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@Getter private String vertexSource;
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@Getter private String fragmentSource;
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@Getter private String fragmentSource;
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@@ -58,6 +58,8 @@ public class Shader {
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glUseProgram(0);
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glUseProgram(0);
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}
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}
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public void update() {}
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private void compileShader(ShaderType shaderType) {
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private void compileShader(ShaderType shaderType) {
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int shaderID = glCreateShader(SHADERS.get(shaderType));
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int shaderID = glCreateShader(SHADERS.get(shaderType));
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@@ -1,53 +1,45 @@
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package org.hirw.game;
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package org.hirw.game;
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import static org.lwjgl.opengl.GL11.*;
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import java.util.Objects;
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import lombok.Getter;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.Setter;
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import org.hirw.game.util.Time;
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public class SplashScene extends Scene {
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public class SplashScene extends Scene {
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@Getter public final SceneType SCENE_TYPE = SceneType.SPLASH;
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@Getter public final SceneType SCENE_TYPE = SceneType.SPLASH;
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private final float INITIAL_BRIGHTNESS = 0.0f;
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private final float FADE_RATE = 0.5f;
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private float brightness;
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@Getter @Setter private Mesh screenCover;
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@Getter @Setter private Mesh screenCover;
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@Getter @Setter private FaderShader screenCoverFaderShader;
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public SplashScene() {
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public SplashScene() {
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this.brightness = INITIAL_BRIGHTNESS;
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super(SceneType.SPLASH);
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}
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}
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public void init() {
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public void init() {
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Shader faderShader = new Shader();
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createScreenCover();
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faderShader.init();
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Mesh screenCover = new Mesh(faderShader);
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screenCover.init();
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setScreenCover(screenCover);
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}
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}
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public void update() {
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public void update() {
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if (Objects.isNull(Window.get().getGlfwWindow())) {
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getScreenCoverFaderShader().update();
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return;
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getScreenCover().draw();
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}
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}
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screenCover.draw();
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private void createScreenCover() {
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FaderShader faderShader = new FaderShader();
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fadeIn();
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faderShader.init();
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Mesh screenCover = new Mesh(faderShader, screenCoverRectVertices, screenCoverRectElements);
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screenCover.init();
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setScreenCoverFaderShader(faderShader);
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setScreenCover(screenCover);
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}
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}
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private void fadeIn() {
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private static final float[] screenCoverRectVertices = {
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glClearColor(this.brightness, this.brightness, this.brightness, 0.0f);
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1.0f, -1.0f, 0.0f, /* */ 0.0f, 0.0f, 0.0f, 1.0f,
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final float fadeAmount = FADE_RATE * Time.deltaTime();
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-1.0f, 1.0f, 0.0f, /* */ 0.0f, 0.0f, 0.0f, 0.0f,
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this.brightness += fadeAmount;
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}
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private static final float[] screenCoverRect = {
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1.0f, -0.0f, 0.0f, /* */ 0.0f, 0.0f, 0.0f, 0.0f,
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-0.0f, 1.0f, 0.0f, /* */ 0.0f, 0.0f, 0.0f, 0.0f,
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1.0f, 1.0f, 0.0f, /* */ 0.0f, 0.0f, 0.0f, 0.0f,
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1.0f, 1.0f, 0.0f, /* */ 0.0f, 0.0f, 0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f, /* */ 0.0f, 0.0f, 0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f, /* */ 0.0f, 0.0f, 0.0f, 0.0f,
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};
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};
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private static final int[] screenCoverRectElements = {
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2, 1, 0,
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0, 1, 3
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};
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}
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}
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@@ -74,7 +74,11 @@ public class Window {
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glfwShowWindow(glfwWindow);
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glfwShowWindow(glfwWindow);
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GL.createCapabilities();
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GL.createCapabilities();
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glClearColor(0.0f, 0.0f, 2.0f, 0.0f);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
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}
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}
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private void createShader() {
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private void createShader() {
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@@ -87,15 +91,14 @@ public class Window {
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Mesh mesh = new Mesh(getShader());
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Mesh mesh = new Mesh(getShader());
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setMesh(mesh);
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setMesh(mesh);
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mesh.init();
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mesh.init();
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mesh.log();
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}
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}
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private void loop() {
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private void loop() {
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while (!glfwWindowShouldClose(glfwWindow)) {
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while (!glfwWindowShouldClose(glfwWindow)) {
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Time.update();
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Time.update();
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SceneManager.update();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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getMesh().draw();
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getMesh().draw();
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SceneManager.update();
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glfwSwapBuffers(glfwWindow);
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glfwSwapBuffers(glfwWindow);
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glfwPollEvents();
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glfwPollEvents();
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}
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}
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@@ -29,7 +29,8 @@ public final class Log {
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Map.of(
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Map.of(
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LogType.SUCCESS, Colours.GREEN,
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LogType.SUCCESS, Colours.GREEN,
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LogType.ERROR, Colours.RED,
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LogType.ERROR, Colours.RED,
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LogType.WARNING, Colours.PURPLE));
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LogType.WARNING, Colours.PURPLE,
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LogType.DEBUG, Colours.WHITE));
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public static void error(String errorStage, String errorDescription) {
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public static void error(String errorStage, String errorDescription) {
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System.out.println(formatString(LogType.ERROR, errorStage, errorDescription));
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System.out.println(formatString(LogType.ERROR, errorStage, errorDescription));
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@@ -43,6 +44,10 @@ public final class Log {
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System.out.println(formatString(LogType.WARNING, warningStage, warningDescription));
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System.out.println(formatString(LogType.WARNING, warningStage, warningDescription));
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}
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}
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public static void debug(String debugMessage) {
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System.out.println(formatString(LogType.DEBUG, "DEBUG", debugMessage));
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}
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private static String formatString(LogType logType, String stage, String description) {
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private static String formatString(LogType logType, String stage, String description) {
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String formattedType = String.format("[%s]", colouriseString(logType, logType.toString()));
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String formattedType = String.format("[%s]", colouriseString(logType, logType.toString()));
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String formattedStage = colouriseString(Colours.YELLOW, String.format("<%s>", stage));
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String formattedStage = colouriseString(Colours.YELLOW, String.format("<%s>", stage));
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@@ -4,4 +4,5 @@ public enum LogType {
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SUCCESS,
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SUCCESS,
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WARNING,
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WARNING,
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ERROR,
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ERROR,
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DEBUG,
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}
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}
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Reference in New Issue
Block a user