Added Shader class, default shaders
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8
assets/shaders/default.frag.glsl
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8
assets/shaders/default.frag.glsl
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#version 330 core
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in vec4 fColour;
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out vec4 colour;
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void main() {
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colour = fColour;
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}
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11
assets/shaders/default.vert.glsl
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11
assets/shaders/default.vert.glsl
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec4 aColour;
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out vec4 fColour;
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void main() {
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fColour = aColour;
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gl_Position = vec4(aPos, 1.0);
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}
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