#version 330 core

layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColour;
layout (location = 2) in vec2 aTexCoord;

out vec4 ourColour;
out vec2 TexCoord;

void main()
{
  gl_Position = vec4(aPos, 1.0);
  ourColour = aColour;
  TexCoord = aTexCoord;
}
